Aegis |
Shield Block Radius 360 degrees |
Acrobat 1 |
Fall safe height +60 |
Acrobat 2 |
Fall safe height +100 |
Boost Breath 1 |
Breath Guage +180 |
Boost Breath 2 |
Breath Guage +300 |
Clan Aegis 1 |
P.Def. +3% |
Clan Aegis 2 |
P.Def. +5% |
Clan Aegis 3+ |
P.Def. +?? |
Clan Agility |
Evasion +?? |
Clan Clarity |
MP Regen per tick +?? |
Clan Cyclonic Resistance |
Resistance to Wind and Water Attributes +?? |
Clan Empowerment |
M.Atk. +?? |
Clan Essence |
MP +?? |
Clan Fortitude |
Resistance to Shock Attribute +?? |
Clan Freedom |
Resistance to Hold and Derangement Attributes +?? |
Clan Guidance |
Accuracy +?? |
Clan Imperium |
right to open a clan command channel |
Clan Lifeblood |
HP Regen per tick +?? |
Clan Luck 1 |
PvE Death = 3.52% Loss |
Clan Luck 2 |
PvE Death = 3.20% Loss PvP (No Clan war) = 2% Loss PvP (Clan War) = 0.50% Loss |
Clan Magic Protection 1 |
M.Def. +6% |
Clan Magic Protection 2 |
M.Def. +10% |
Clan Magic Protection 3+ |
M.Def. +??% |
Clan Magmatic Resistance |
Resistance to Fire and Earth Attributes +?? |
Clan March |
Speed +?? |
Clan Might 1 |
P.Atk. +3% |
Clan Might 2+ |
P.Atk. +?? |
Clan Morale |
CP Regen per tick +?? |
Clan Shield Boost |
Shield P.Def. +?? |
Clan Spirituality 1 |
CP +6% |
Clan Spirituality 2+ |
CP +??% |
Clan Vigilance |
Resistance to Sleep Attribute +?? |
Clan Vitality |
1 - HP +3% |
Clan Vitality |
2 - HP +5% |
Clan Vitality 3+ |
HP +?? |
Clan Withstand-Attack |
Shield Block Rate +?? |
Clear Mind 1 |
MP regen per tick walking +3.2, standing +2.6 |
Clear Mind 2 |
MP regen per tick walking +4.0, standing +3.2 |
Clear Mind 3 |
MP regen per tick walking +4.3, standing +3.5 |
Clear Mind 4 |
MP regen per tick walking +5.1, standing +4.1 |
Clear Mind 5 |
MP regen per tick walking +5.8, standing +4.7 |
Clear Mind 6 |
MP regen per tick walking +6.2, standing +4.9 |
Critical Power 1 |
P.Atk. on a critical hit +32 |
Critical Power 2 |
P.Atk. on a critical hit +56 |
Critical Power 3 |
P.Atk. on a critical hit +93 |
Critical Power 4 |
P.Atk. on a critical hit +177 |
Critical Power 5 |
P.Atk. on a critical hit +295 |
Critical Power 6 |
P.Atk. on a critical hit +384 |
Esprit 1 |
HP regen per tick while running +2.5, mp regen +0.8 |
Esprit 2 |
HP regen per tick while running +3.0, mp regen +0.9 |
Esprit 3 |
HP regen per tick while running +3.5, mp regen +1.0 |
Esprit 4 |
HP regen per tick while running +4.0, mp regen +1.1 |
Esprit 5 |
HP regen per tick while running +4.5, mp regen +1.2 |
Esprit 6 |
HP regen per tick while running +5.0, mp regen +1.3 |
Esprit 7 |
HP regen per tick while running +5.5, mp regen +1.4 |
Esprit 8 |
HP regen per tick while running +6.0, mp regen +1.5 |
Fast HP Recovery 1 |
HP regen per tick +1.1 |
Fast HP Recovery 2 |
HP regen per tick +1.6 |
Fast HP Recovery 3 |
HP regen per tick +1.7 |
Fast HP Recovery 4 |
HP regen per tick +2.1 |
Fast HP Recovery 5 |
HP regen per tick +2.6 |
Fast HP Recovery 6 |
HP regen per tick +2.7 |
Fast HP Recovery 7 |
HP regen per tick +3.4 |
Fast HP Recovery 8 |
HP regen per tick +4.0 |
Fast Mana Recovery 1 |
MP regen per tick +1.1 |
Fast Mana Recovery 2 |
MP regen per tick +1.5 |
Fast Mana Recovery 3 |
MP regen per tick +1.9 |
Fast Mana Recovery 4 |
MP regen per tick +2.3 |
Fast Mana Recovery 5 |
MP regen per tick +2.7 |
Fast Mana Recovery 6 |
MP regen per tick +3.1 |
Fast Mana Recovery 7 |
MP regen per tick +3.4 |
Final Fortress 1 |
P.Def. +116.875 when HP falls to 30% or less |
Final Fortress 2 |
P.Def. +129.000 when HP falls to 30% or less |
Final Fortress 3 |
P.Def. +141.625 when HP falls to 30% or less |
Final Fortress 4 |
P.Def. +150.375 when HP falls to 30% or less |
Final Fortress 5 |
P.Def. +159.250 when HP falls to 30% or less |
Final Fortress 6 |
P.Def. +168.375 when HP falls to 30% or less |
Final Fortress 7 |
P.Def. +177.625 when HP falls to 30% or less |
Final Fortress 8 |
P.Def. +187.000 when HP falls to 30% or less |
Final Fortress 9 |
P.Def. +196.500 when HP falls to 30% or less |
Final Fortress 10 |
P.Def. +206.125 when HP falls to 30% or less |
Final Fortress 11 |
P.Def. +215.750 when HP falls to 30% or less |
Final Frenzy 1 |
P.Atk. +32.9 when HP falls to 30% or less |
Final Frenzy 2 |
P.Atk. +39.4 when HP falls to 30% or less |
Final Frenzy 3 |
P.Atk. +46.6 when HP falls to 30% or less |
Final Frenzy 4 |
P.Atk. +54.6 when HP falls to 30% or less |
Final Frenzy 5 |
P.Atk. +63.3 when HP falls to 30% or less |
Final Frenzy 6 |
P.Atk. +72.7 when HP falls to 30% or less |
Final Frenzy 7 |
P.Atk. +79.3 when HP falls to 30% or less |
Final Frenzy 8 |
P.Atk. +86.1 when HP falls to 30% or less |
Final Frenzy 9 |
P.Atk. +93.1 when HP falls to 30% or less |
Final Frenzy 10 |
P.Atk. +100.2 when HP falls to 30% or less |
Final Frenzy 11 |
P.Atk. +107.5 when HP falls to 30% or less |
Final Frenzy 12 |
P.Atk. +114.8 when HP falls to 30% or less |
Final Frenzy 13 |
P.Atk. +122.1 when HP falls to 30% or less |
Final Frenzy 14 |
P.Atk. +129.3 when HP falls to 30% or less |
Focus Mind 1 |
MP regen per tick +1.1 |
Focus Mind 2 |
MP regen per tick +1.5 |
Focus Mind 3 |
MP regen per tick +1.9 |
Focus Mind 4 |
MP regen per tick +2.3 |
Focus Mind 5 |
MP regen per tick +2.7 |
Focus Mind 6 |
MP regen per tick +3.1 |
Health |
Resistance to Bleed, Poison attributes +20% |
Higher Mana Gain 1 |
MP gained from Recharge +22 |
Higher Mana Gain 2 |
MP gained from Recharge +24 |
Higher Mana Gain 3 |
MP gained from Recharge +28 |
Higher Mana Gain 4 |
MP gained from Recharge +29 |
Higher Mana Gain 5 |
MP gained from Recharge +31 |
Higher Mana Gain 6 |
MP gained from Recharge +32 |
Higher Mana Gain 7 |
MP gained from Recharge +38 |
Higher Mana Gain 8 |
MP gained from Recharge +39 |
Higher Mana Gain 9 |
MP gained from Recharge +41 |
Higher Mana Gain 10 |
MP gained from Recharge +42 |
Higher Mana Gain 11 |
MP gained from Recharge +48 |
Higher Mana Gain 12 |
MP gained from Recharge +49 |
Higher Mana Gain 13 |
MP gained from Recharge +50 |
Higher Mana Gain 14 |
MP gained from Recharge +52 |
Higher Mana Gain 15 |
MP gained from Recharge +53 |
Higher Mana Gain 16 |
MP gained from Recharge +59 |
Higher Mana Gain 17 |
MP gained from Recharge +61 |
Higher Mana Gain 18 |
MP gained from Recharge +62 |
Higher Mana Gain 19 |
MP gained from Recharge +64 |
Higher Mana Gain 20 |
MP gained from Recharge +66 |
Higher Mana Gain 21 |
MP gained from Recharge +72 |
Higher Mana Gain 22 |
MP gained from Recharge +73 |
Higher Mana Gain 23 |
MP gained from Recharge +75 |
Higher Mana Gain 24 |
MP gained from Recharge +76 |
Higher Mana Gain 25 |
MP gained from Recharge +78 |
Higher Mana Gain 26 |
MP gained from Recharge +79 |
Higher Mana Gain 27 |
MP gained from Recharge +81 |
Iron Body |
Fall damage -40% |
Long Shot 1 |
Bow Range 700 |
Long Shot 2 |
Bow Range 900 |
Mana Recovery |
MP regen per tick +20% when wearing Robes |
Quick Recovery 1 |
Magic Reuse Time -20% |
Quick Recovery 2 |
Magic Reuse Time -25% |
Quick Recovery 3 |
Magic Reuse Time -30% |
Quiver of Holding 1 |
Weight Limit +30% |
Quiver of Holding 2 |
Weight Limit +40% |
Quiver of Holding 3 |
Weight Limit +50% |
Seal of Strife 1 (winner) |
CP +10% |
Seal of Strife 1 (loser) |
CP -10% |
Shield Mastery 1 |
Shield Block Rate +50% |
Shield Mastery 2 |
Shield Block Rate +70% |
Shield Mastery 3 |
Shield Block Rate +85% |
Shield Mastery 4 |
Shield Block Rate +100% |
Skill Mastery (fighter) |
Chance of "skill critical", based on STR |
Skill Mastery (mystic) |
Chance of "skill critical", based on INT |
Toughness |
Resistance to Hold, Sleep, Poison attributes +20% |
Vital Force 1 |
HP regen per tick while sitting +1.9, mp regen +0.9 |
Vital Force 2 |
HP regen per tick while sitting +2.7, mp regen +1.1 |
Vital Force 3 |
HP regen per tick while sitting +2.9, mp regen +1.2 |
Vital Force 4 |
HP regen per tick while sitting +3.6, mp regen +1.5 |
Vital Force 5 |
HP regen per tick while sitting +4.5, mp regen +1.7 |
Vital Force 6 |
HP regen per tick while sitting +4.7, mp regen +1.8 |
Vital Force 7 |
HP regen per tick while sitting +5.6, mp regen +2.1 |
Vital Force 8 |
HP regen per tick while sitting +6.7, mp regen +2.5 |
Weight Limit 1 |
Weight Limit +100% |
Weight Limit 2 |
Weight Limit +200% |
Weight Limit 3 |
Weight Limit +300% |
Wisdom |
Resistance to Hold, Sleep, Derangement attributes +20% |